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Classic 80s video game Paperboy updated with Oculus Rift, Kinect and a real bike
What do you get when you combine an Oculus Rift virtual reality headset, a Kinect motion tracking sensor, multiple computers and a video game from the 1980s?
What do you get when you combine an Oculus Rift virtual reality headset, a Kinect motion tracking sensor, multiple computers and a video game from the 1980s?
If smartwatch development can be thought of in terms of dance crazes, the next phase might become the Twist.
Microsoft's research division has developed a keyboard that can interpret basic hand gestures, potentially bridging a gap between touch devices and more traditional input methods.
It takes a lot of bravery – or possibly even hubris – to explore a new form factor in the wearables space when smartwatches, fitness trackers, and smartglasses remain so utterly unproven on their own.
Using a home inkjet printer, special ink and photo paper, scientists from Microsoft Research have created what they hope will be the future for fabricating basic electronics.
A research project on show at the Computer Human Interaction conference in Paris uses a small electrical current to give the sensation of force feedback while gaming.
The IllumiRoom project from Microsoft Research turns a living room into a video game with projected images that extend and complement the main television screen.
Instead of using Illustrator to design a woodcut, a new project lets you draw each cut as you go for freer creativity.
The annual Computer Human Interaction (CHI) conference showcases new approaches to the way users connect with computers, phones and other electronic devices.
The Electric Taste Project adds electricity to food to change its taste.
A pair of projects from Microsoft Research called Humantenna and Soundwave present a unique method for gesture recognition
Manufacturers of touch-based devices may consider using rhythmic interactions as a new form of user input