• Price When Reviewed: 428.68 . 211.91 . 245.96 . 305.53

  • Pros: Support for N-gons; Brush, Melt and enhanced Knife tools; Clothhilde for Mocca, Sub-Polygon Displacement and Subsurface Scattering; User interface enhancements.

  • Cons: High end features reserved for studio modules; Mocca timeline could be improved; some misleading documentation; full studio bundle fairly expensive; manual costs extra.

  • Expert Rating: We rate this 9 out of 10We rate this 9 out of 10We rate this 9 out of 10We rate this 9 out of 10We rate this 9 out of 10 Best Buy We rate this 9 out of 10

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Maxon has delivered a top upgrade to Cinema 4D, with plenty of new features. Leading the way is support for N-gons. These are polygons with more than four sides, and an unlimited number of corner points that can aid more precise and cleaner modelling, especially when working with complex imported models.

All the modelling tools in Cinema 4D have been updated or rewritten to support N-gons. A prime example is the Create Polygon Tool. The Attributes Manager for this tool now has three different modes for the Create function: N-gon, Triangle Strip, and Quadrangle Strip. With the function set to N-gon the tool will be able to create as many points for the polygon as you want.

An N-gon Subdivision function can also be selected. This will subdivide the N-gon prior to creation into triangles or quadrangles. You can also make cleaner cuts in your model, now that the Knife tool is optimized for N-gons, while the Melt tool can meld multiple polygons into a single N-gon.

Another modelling innovation is Brush, which, like Maya’s Soft Modification tool, allows you to paint deformations on a polygon mesh. Effects include smear, pull, repel vortex, smooth and twist. You can also use Brush to paint weights using a vertex map or blur existing weight maps. There are enhanced selection features in this version including multiple object editing, as well as the ability to select rings and loops of points, polys or edges.

Mocca, to go

Mocca, the character animation module, has been improved. Motion blending now allows for separate motions of a character, or any other object, to be blended into one flowing movement. Motions can be applied to characters in Mocca simply by dragging them onto the appropriate menu slot in the Attribute Manager.

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Blending should be simple, but in practice things can get a little fiddly on the timeline. A MoBlendGhost function can be activated to view and adjust the animation paths in the editor window using ghosts. FBX support has also been extended for wider motion data import/output options, giving access to motion retargeting features in common with Maya 6. Mocca’s PoseMixer tool morphs target objects, such as a character’s mouth, using sliders and MoMix blends animation tracks together.
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