AMD launches physics plug-in for Maya

AMD has demoed the Bullet Physics plug-in for Autodesk's Maya 2011 3D animation software at the Game Developers Conference in San Francisco - it's likely to support the and the newly-announced Maya 2012 too. The new plug-in is based on OpenCL industry standards and the open-source Bullet Physics Engine.
AMD’s Bullet Physics plug-in offers tools for creating interactive cloth simulations. It's aimed at users of the company's ATI FirePro professional graphics cards -- but being based on the independent OpenCL standard -- will also work with Nvidia's boards. This is in contrast to the new support for Nvidia's PhysX physics tech in Maya 2012, which only works with Nvidia's cards.
“AMD is committed to collaborating with partners like Autodesk on industry standards and open-source software solutions that open up a world of vivid visual experiences,” said Janet Matsuda, general manager of AMD Professional Graphics. “This new plug-in will give CG content developers an open development path with OpenCL and a powerful solution for incorporating high-quality physics that offer realistic animation of how rendered objects move in a game or film.”
Launched in 2009, Bullet Physics is an open-source physics simulation developed by AMD and Pixelux Entertainment, which was designed to bring new levels of realism to gaming, simulations and popular applications across game consoles, PCs and other hardware platforms.
AMD also announced that it will begin regularly updating its drivers for its pro-level mobile chips, as used in mobile workstations such as HP's EliteBook 8740w and 8540w, and some models of Dell's Precision M6500 and M6400.

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