Toys for Bob have reimagined Spyro for the Playstation and Xbox One - here are all the details straight from the studio.
After a few months' delay, the Spyro Reignited Trilogy is finally out in shops this November, giving fans of the original 1998 game a chance to experience it on the Playstation 4 and Xbox One in full remastered quality.
Telling the tale of young Spyro as he sets about freeing his fellow dragons from crystal prisons, the game has been scrubbed up for a new generation by the masterminds behind Crash Bandicoot N. Sane Trilogy, Toys for Bob, an outfit which also assembled spin-off game Skylanders: Spyro's Adventures in 2011.
We reached out to Toys for Bob's senior producer Peter Kavic about bringing back the young dragon in true 2010s style, and how the '90s are truly back in fashion for gamers.
GL: How did your work on Skylanders: Spyro's Adventures inform and inspire this remaster project?
PK: "We learned a lot from Skylanders and when the time came to return Spyro to his roots in Spyro Reignited Trilogy, the team carefully and enthusiastically studied the iconic franchise's features to ensure the fun and nostalgic gameplay that fans remembered about the games was captured.
"The team at Toys For Bob has had a great history with Spyro, and we really wanted to make sure we continue paying the level-most respect and attention to what made his original adventures so fantastic."
GL: What was the aesthetic you were going for with the remaster?
PK: "Spyro Reignited Trilogy is a dynamic remaster. We’ve gone above and beyond a typical remaster with these, giving fans a scaled up version of the Spyro games they remember playing, but with an added modern-day feel. Essentially, we used strong shape language and colour blocking, as opposed to overwhelming the designs with details – giving a delightful look and feel overall.
"Additionally, each level in the trilogy is mapped faithfully from the originals. Players will experience a trilogy that’s loaded with an astonishing amount of detail, refreshed modern day mechanics, full analog stick support and smooth camera handling for an incredible gaming experience.
"We leveraged in-house Spyro aficionados to ensure key details from the original games were implemented into the trilogy as well. Our goal was to ensure that the Spyro in the trilogy remained faithful to the Spyro that fans remember when they first fell in love with the franchise."
GL: What challenges in character design and game design occurred during the project?
PK: "It was incredibly important that we faithfully recreated the experience so we actually made a proprietary tool we call ‘Spyro™-scope’ to very deeply analyse the original games and extract hard metrics to help us accurately recreate key mechanics, controls, placements, timing, and size.
"With that, we went to great lengths to ensure various elements that fans know and love had a feel that really resonates with your memory of the games- even to jump distances and the feel of breathing fire."
GL: Do you see game remasters being a 'Big Thing' for the foreseeable future? Maybe your Crash Bandicoot N Sane release has set off an unstoppable trend in motion.
PK: "We can only speak to what we’ve observed but it seems that 2018 is all about embracing the 1990s. This was Spyro’s era, after all.
"As we recognise a generation that was all that and a bag of chips, we would be remiss not to give snaps to the purple dragon. With the Spyro Reignited Trilogy, we're letting fans relive their childhood while also introducing Spyro to a new wave of gamers – but who knows what 2019 will hold."