Adobe buys Substance Painter and Designer to bring 3D tools to Creative Cloud


Artist Filip Hodas created these Pop Culture Dystopia artworks to learn Substance Painter. See the full set here.

Adobe has acquired Allegorithmic, developer of the Substance range of software tools for creating 3D textures and materials. The company says that has bought Allegorithmic to add new features to its apps for creators of 3D, VFX and "immersive" (ie VR and AR) projects. 

The Surface line of apps include Surface Painter for painting on 3D models (with live feedback in game and animation environments such as Unreal Engine 4 and Unity), Surface Designer for creating materials for use in a wide range of 3D tools (including Adobe Dimension) and the hopefully still-forthcoming Substance Alchemist, which uses machine learning to produce materials from a mix of procedurally generated and scanned media. Plugins connect the apps to 3D suites including Cinema 4D, Maya, 3ds Max and Modo. 

The apps have been used in the creation of high-profile games such as Call of Duty and Forza – and films including Blade Runner 2049.

As well as Dimension, Adobe notes Substance apps are used alongside Photoshop, After Effects and the private beta AR design tool Project Aero.

However, Adobe has released only a vague statement as whether some or all of the Substance apps will become part of a Creative Cloud subscription – and whether the technology underpinning it will be used for new features in future releases of apps like After Effects.

"Later this year, Adobe will announce an update on new offerings that will bring the full power of Allegorithmic technology and Adobe Creative Cloud together," the company said.

Comments

Robin Casey said: There goes SP's UI...:(

GamesFreeSite.com said: I almost was about to buy that last time it was on discount on steamIf they include it in creative cloud complete plan without price increase then that's great news for me . but somehow I feel they'll make another plan calling it complete+3d with extra payment.

Danijel Danish Ištok said: Welp, back to Mari :(

shinmai said: Welp, rip all non-Adobe and non-Autodesk creative software, I guess. Anything remotely popular first gets bought up by a mid-sized player who then in turn gets acquired by the big boys.

LogicalThinker said: I'm sure he's not looking for free software, just wants to continue using what he paid for even if he doesn't do any future updates. Some small businesses strain under the subscription model.I dropped off at CS6 after spending thousands of dollars on upgrades but at least I can still use the software. With the subscription model I'd be out of luck without ANY software that I already invested lots of money in.

LogicalThinker said: At least they have a perpetual licence - for now.

0mega said: As someone working at th top tier of VFX, blender will come to the rescue sooner or later.

Mark EUGENE said: Just when I was looking at getting Substance, now it'll be another expensive Adobe subscription. \uD83D\uDE41

jack bibbo said: What are you looking for? Free software? That is not this. This is for professionals. If you are one of those professionals, then the subscription is just cost of doing business.

Robin Casey said: not sure you ever used SP since it's already perpetual and even the annual one is not that worthy excluding all future updates and tools

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