Joren explains how he illustrates and animates the 'A Brief History of' animated web series, and how illustrating New York waste earned his spot in the New York Times' top illustrations for 2017.
It's the near-imperceptible little details that make CG humans like Star Wars: Rogue One’s Grand Moff Tarkin, and Blade Runner 2049’s Rachel look truly real, says Joao Sita from Image Engine, which created digital doubles for Logan.
For International Women's Day, we've delved into our back catalogue and picked out some our favourite interviews with female artists and designers from the past couple of years.
From the LAPD Brainscan to scanners in Deckard’s Penthouse, see how the 'future UI' studio crafted the VFX Oscar-winning film’s "tangible" technology systems.
Lilian explains how to gather accurate references, drawing from life, conveying marvel and drawing out an animal’s personality.
The moving short film, illustrated by Thomas Pullin, was created for the Princess Alice Hospice charity.
Check out our list of nine quality online art tutorial sites that will leave you skilled rather than confused, such as Miss Led, James White and Udemy.
Find out 2018’s biggest trends across graphic, data, digital and UX design, creative direction, branding, illustration, VFX and VR.
Territory Studio designs graphics and UIs for Hollywood's biggest sci-fi films. Here its key creatives give us an exclusive an insight into its working processes and the secrets behind its stunning work on Blade Runner 2049 and more.
See the work of VFX houses for Game of Thrones, Blade Runner 2049, Ghost in the Shell, Thor, The Jungle Book and more.
After years of working in the VFX industry at MPC and Passion Pictures, HaZ has directed two full-length feature films. Here's what he's learned.
With new PSD-friendly tools, Crazytalk Animator is a great animation tool for illustrators and designers.
Recently released on Android as well as iOS, the stunning Escher-inspired geometric puzzles, clever gameplay and an emotive storyline make Monument Valley 2 the mobile game of 2017. It’s creators tell us how it was designed.
As one of the major VFX vendors for the Marvel Studios film, Method created some of the major characters, thousands of guards, explosions and dragons.
Here are the best design conferences, art shows and activities for the year in the UK and beyond. You'll find inspiration, creativity and the chance to further your career – plus some that are just great fun.
Barcelona-based trio Nice Shit tell us about creating, well, some really nice shit.
We talk to the head of design for a massive new design district for London, offering workshops, studios and offices for 1,800 artists.
Whether presenting a motion-packed showreel or a simple binder of shots, follow these 10 rules from leading studio Axis Animations.
The Beasts of Balance creator tells us how the game, its graphics, app and characters were designed – and how playing God can be a huge amount of fun...
We look back over the IBC 2017 show in Amsterdam – where groundbreaking new tech for producing motion media will brings us more realistic VR and AR, purposefully less realistic animation and a (thankfully virtual) exploding chicken.