Find out 2018’s biggest trends across graphic, data, digital and UX design, creative direction, branding, illustration, VFX and VR.
Expect to see solitude, fantasy, a new masculinity – and a heads up – shades of purple are in. Move over millennial pink.
Territory Studio designs graphics and UIs for Hollywood's biggest sci-fi films. Here its key creatives give us an exclusive an insight into its working processes and the secrets behind its stunning work on Blade Runner 2049 and more.
Recently released on Android as well as iOS, the stunning Escher-inspired geometric puzzles, clever gameplay and an emotive storyline make Monument Valley 2 the mobile game of 2017. It’s creators tell us how it was designed.
Ustwo’s Auto branch has published design principles to humanise autonomous vehicles.
See what moves you can make on this digital dance platform by The British Council, choreographer Wayne McGregor and creative agency Flying Object.
Developers taught this robot to paint like Monet, then set it up in a park in Moscow.
Here are the best design conferences, art shows and activities for the year in the UK and beyond. You'll find inspiration, creativity and the chance to further your career – plus some that are just great fun.
The only UK studio working exclusively with the Microsoft HoloLens, Fracture Reality, describes what MR will look like in five years time. You may be surprised.
The Beasts of Balance creator tells us how the game, its graphics, app and characters were designed – and how playing God can be a huge amount of fun...
We look back over the IBC 2017 show in Amsterdam – where groundbreaking new tech for producing motion media will brings us more realistic VR and AR, purposefully less realistic animation and a (thankfully virtual) exploding chicken.
We sit down with Possible’s executive creative director in London to find out what working for a leading digital agency with clients such as adidas, Aston Martin and Specsavers looks like in 2017.
With the near release of the world's first AR and VR compatible phone, we explore what AR is and what it means for artists and designers.
Ian Failes scouts out the latest technology in animation, VFX, VR, AR, robotics, gaming and live experiences at the annual CG conference.
Leading 360° video content creators Blend Media, Visualise and Igloo Vision on how to create content for a room-sized, immersive experience.
Michael Levy, interaction designer at Fjord explains how to design interfaces that you speak to using Amazon's Alexa, Google Home or Apple's Siri that feel like talking to a human.
Ustwo Games discusses how it created the sequel to one of the most beautiful games ever.
Both deliver impressive mobile VR experiences, but one has an edge right now.
Facebook Camera Effects is its answer to Snapchat filters – and you can create your own using Facebook's simple, free online tool Frame Studio. Here's how.
Eight creative agencies discuss the practical steps they are taking to improve gender, ethnic and socio-economic diversity to find out what methods are having an impact, and what needs changing.