Best art and design exhibitions still happening in 2020
As galleries and museums slowly reopen, make sure you pop along to these exhibitions for inspiration, education and reflection.
As galleries and museums slowly reopen, make sure you pop along to these exhibitions for inspiration, education and reflection.
Art & AR meets graphic design in the Netherlands.
The best Mac and PC applications for digital painting – including full-price, low-cost and free painting apps.
Wish we could play these interactive gems.
Where XR meets UI, and Marvel meets Medtech.
BTS concerts and the longest augmented reality broadcast ever show there's a way forward for crisis-hit creatives.
VR, FX and film come together for a unique new way to experience the Empire State Building Observatory.
VR expert Hayden Dingman from our sister site PCWorld.com discusses whether VT will finally find a mainstream audience this year.
New Museum on how the Apple [AR]T Walk was put together in a collaboration of creatives and code.
The 12 greatest Björk promos of all time, taking us all the way from the Moon to the Moomins via VFX and animation mastery.
First look: We got to experience Vulnicura VR in one of London's best kept secrets, going deep into the project's history with co-creative director and long-time Björk collaborator James Merry.
Davy and Kristen McGuire’s hallucinatory projection-mapped worlds helped bring Howl’s Moving Castle to the stage – but their latest project is a lot more intimate.
The cover was made for a recent future-themed issue of Shortlist magazine.
As predicted in the autumn, the new Pantone Colour of the Year is a 'life-affirming shade of orange with a golden undertone'. But not THAT shade of orange.
Making what you’re designing work well in a wide range of usage scenarios helps both disabled and able-bodied alike.
These are the best creative VR tools for the HTC Vive and Oculus Rift headsets.
VR’s getting physical with innovations powered by wind, drones and rooms with props for multiple players.
Skyscanner's senior design manager shares his approaches and tips for building a design system, what design tools they use and his thoughts on 2018’s biggest UX trends.
Alto's Odyssey is an 'endless runner' game with a soft, ever-changing colour palette and a low-poly landscape packed with hidden details that change over time. We interviewed its lead artist and developer about its creation
Watch (or just listen to) designers from Minecraft, Airbnb and Adobe, as well as Anton&Irene and the legendary Lance Wyman – live from the Awwwards conference in Berlin.