Step 6 Add details to enhance your character with shades, tattoos, an earring and suchlike. Have some fun here, and think about how you want your character to appear in a game environment. Perhaps, they could be wielding an axe or have a robotic arm?
Step 7 To animate your character, repeat the previous stages using the other five layers of the animation guide. This process can take some time to master and to create seamless results, but it is possible to take short cuts by reusing elements from previous frames. For example, in this six-frame sequence, the head remains unaltered.
Step 8 To check the animation sequence is ok, open up the Animation panel in Photoshop, and make sure only the first frame of animation is currently visible. You could add new frames and turn the layers on and off to make your animation, but the fastest way is to use the Make Frames From Layers command in the panel’s flyout menu (on its top right). The first frame is the blank background, so select this, and click on the panel’s trashcan icon (at the bottom) to delete it.
Tune in next month to find out how to take this character into After Effects to create a 16-bit game.
Who: I am a freelance motion graphics designer based between London and Tunisia who has worked on a number of music video projects for Nero and Punks Jump Up, as well as corporate projects for Sony, Universal and Manga.
In my free time I like to step away from all that, and work in Photoshop and Illustrator. I find it very important to have a number of creative outlets, outside of my corporate work. I love creating pixel art and vector illustrations for T-shirts and posters.
Software: Adobe Photoshop
Time to complete: 2 hours
The resources for this tutorial can be downloaded from here.