he 3D renders used in this tutorial were created using Poser and Cinema 4D. First the M3 character and conforming skeleton were posed (both available from daz3d. com), then the right hand and arm were exported as an .OBJ file. This was then opened in Cinema 4D (this saved making all the unnecessary body parts invisible in Poser, plus Cinema 4D has a faster render engine). The skin and bone meshes were grouped as separate objects and then two renders were produced each with its own Alpha Channel for ease of selection.