Step 5 Create a new layer for the sketches of your characters using the Real 2B Pencil tool. A strong sense of anatomy and anatomical proportions is needed. This is the stage where you work out all of your figures and place them in the correct perspective. This will help with the believability of your figures.
Roughly sketch the forms using spherical shapes and cylindrical parts to help in developing correct proportions for each figure. Development of the figure is most important, leaving off any costumes unless they are very much a part of the character. Focus on getting the anatomy of the character correct as if you’re seeing the figures without clothing.
Step 6 On a new layer, using the Real 2B Pencil again, start to tighten up your final drawing panel by panel. Do this by simplifying your image to make it easier to ink.
The Real 2B Pencil allows the artist to achieve various line weights to help with inking. Line weight helps push and pull the image to make the foreground pop with thicker lines. Use your references to add final details such as wood grain, fold lines on clothing and other details to the environments such as the suggestion of a dirty ground or the worn marks one might find on an old hat.
Once you've completed this, learn how to turn this into an inked artwork as Doug takes you step-by-step through Corel Painter's pens.
Douglas A Sirois
Who: Doug Sirois was born and raised in Massachusetts. He has since illustrated and designed everything from children’s book covers and CD covers to clothing and apparel. Doug earned his Master of Fine Arts degree in illustration at CalState, Fullerton in 2009. He currently resides in Claremont, California with his wife Jenn, son Micah, his dog Miles, and his cat Willow. His clients have included MGM, Fox Radical Comics/Publishing, Interzone magazine and Rebel Spirit Clothing.
Software: Corel Painter 11
Time to complete: 2-3 hours