Intro

One of the most popular self-initiated projects we’ve featured recently is Anatoly Bazarov’s So Hexy – a tessellating collection of isometric rooms that draw on 16-bit-style of old computer games. These were modelled and rendered in Cinema 4D, so we asked the 24-year-old Russian designer to take us through how he created one of the rooms.

In this Cinema 4D tutorial, you’ll learn how to model an arcade with a pinball machine, table football and Donkey Kong Junior. Anatoly will then show you how he textured, lit and rendered the heavily shadowed, neon-lit scene.

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