Jean Pichot is a freelance visual artist currently living in Sweden. He has a wide range of experience as a creative/art director, designer and animator. Past collaborations include work with Tronic Studio, The Ebeling Group, Trollbäck+Company, Transistor Studio, MK12, Convert, Leroy & Clarkson, and Frame DK.

After Effects’ 3D engine provides a great toolkit for seamlessly adding elements to renders from 3D suites such as Cinema 4D. Here Swedish artist Jean Pichot details how to push a render created in this tutorial further by adding dynamic geometric shapes. If you want get started straight away, you can find both the Cinema 4D scene file and the After Effects Composition file in the project files. 

At the end of that tutorial, Jean demonstrated how to create a simple setup that allows you to easily go back and forth between both programs. Here he shows how this lets you build on the initial shapes, adding variations and alternate versions as you go. Each new render from Cinema 4D is meant to share layers in After Effects, and you can quickly explore ideas and directions.

“This was originally meant to be just one image,” says Jean, “created in-between projects to reset things creatively, and turned into a dozen within a few hours. I’ll walk you through the first one, then show you how to begin modifying things to get more out of it.”

As well as After Effects and Cinema 4D, you’ll need the £132 Plexus 2 3D plugin and the ‘name your own price’ Orient World script. While Jean’s project outputs a static image, his process works just as well as for animations.

Time to complete 

3 hours


After Effects, Cinema 4D R12 or later, Plexus 2 3D plugin, Orient World script

Project files

Files for this tutorial are downloadable from here

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