Vida Vega is a 2D animation director at Tandem Films. A graduate of the animation course at UCA Farnham, she’s also an accomplished character designer and illustrator. Her graduation film, A Dog for Every Balcony was nominated for a British Animation Award, as was her first commissioned short film, mi’au, myau. Her commercial for Tempo won a British Animation Award for Best 2D Animation, as well as a Kinsale Shark, London International Award and a Young Director nomination at Cannes.

For animation director Vida Vega, nothing quite compares to the tactile marks and texture you get with physical materials. “I’m always looking for ways to use digital techniques sensitively alongside more ‘traditional’ drawings to get the best of both worlds in my work,” she enthuses.

In this tutorial, Vida shows you a way of using particles that looks convincing as part of a hand-drawn world, while giving you a lot more control and flexibility over the animation than paper alone.

Vida has used particles to bring the snow in her drawing to life, but the techniques detailed here can equally be used for rain or dust, or other elements that would be laborious to animate by hand and a pain to edit.

You’ll also learn an approach to building animated scenes drawn from the traditional practices of hand-rendered cel animation, but updated for modern software like After Effects.

Time to complete 

Animation, 2 hours


Photoshop, After Effects 

Next Step »