Texture can really add depth and a tangible quality to vector illustrations. In this tutorial, illustrator Jeffrey Bowman discloses the techniques he uses to create texture and then explains how he adds this to his work. 

You’ll learn how to take scanned textures and turn them into vectors using image trace, then effectively apply them to your illustration using clipping masks. Jeffrey will also explain how to add brush strokes to hard vector edges, so as to give a hand-drawn feel to your artwork. 

To help you follow along with this masterclass, Jeffrey has provided some sample vector shapes and textures in the project files.

The techniques featured in most of this tutorial can be applied to almost any version of Illustrator, but the texture vectorisation process in Steps 10-11 require CS6.

Time to complete 

4-5 hours


Illustrator CS6 

Project Files

(it’s free!)

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