By Michael Burns | on July 11, 2005
Price: 169 . 765
Pros: Replicators, new filters and effects, 32-bit float projects, GPU hardware acceleration, and tighter integration with Apple and Adobe applications take the application forward.
Cons: You need a fast and powerful Mac and GPU to get the best from it; and a large amount of system hard disk needs to be reserved for library of effects.
The original version of Motion made it incredibly easy to add filters to footage and assorted elements. The first upgrade to Apple’s motion-graphics software still offers real-time drag-&-drop application of filters and other effects, and subsequent fine-tuning using the floating Dashboard (a precursor to the one in Mac OS X Tiger). The software is still as easy-to-use as ever, but the filters are now vamped up by GPU acceleration.
The workflow has been sped up, with speed scalable to take advantage of faster processors and more RAM. Motion 2 introduces GPU-accelerated, 32-bit, floating-point colour, and film-quality rendering – though if you’re not working with resolutions that big, your QuickTime output is still going to be really high quality.
Filters – and the footage they are applied to – can all be contained in the same layer or sublayer. You can then add a separate layer for the effects applied to text, for example. In this way, projects can be built up very quickly and logically and just as rapidly changed without affecting other parts of the project.
A control allowing you to define or crop the size of a layer has also been added to the Inspector. This Fixed Resolution parameter allows you to stop the size of layers becoming too unwieldy, speeding up processing time.