Pros: A full and comprehensive 3D painting tool with decent UV editing and a flexible interface.
Cons: UV texturing is no fun at the best of times, and attacking a complex problem with a complex tool might not be the best approach.
BodyPaint 2.5 is the standalone version of Cinema 4D’s UV texturing and editing toolset available for users of other 3D packages. This latest version brings the program in line with the latest changes in version 9.5 of Cinema 4D and offers all the improvements to the interface and tools, including the HUD, Attribute Manager and Content Browser.
BodyPaint and UV editing in general is complex, and it’s easy to get stuck because you haven’t selected the correct
tag on the right object in the correct manager with the right tool in the right mode, or something. The default interface doesn’t help much, but with the basic structure of the program and workflow, there’s not a lot you can do to improve it.
It’s not Maxon’s fault as such, because UV editing is always difficult, but you can’t help feeling that there must be an easier way. Accepting these facts, BodyPaint is a formidable piece of software engineering and as good, if not better, than any other 3D painting system. UV editing and texturing is a necessary evil in 3D, and though BodyPaint 2.5 doesn’t exactly make it fun, it does get great results.