Suhui is the Founder of the ASEAN Society in UAL and CURV collective, and a DesignSingapore Associate.

Where did you train, and what did you specialise in?

Graphic Design at Central Saint Martins.

What’s your favourite tool?

It has to be Processing – I love the ethos behind the program. I found it easy to learn, and though it’s a high-level programming language, I’ve still managed to do quite a bit with it.

What techniques do you use most and why?

I’m always open to experimentation and trying new things, but so far I’ve played around with Processing and Arduino projects the most.

What’s your favourite piece you’ve created?

I don’t really have a favourite – hopefully it’s still to come. However, the piece I spent the most time mulling over is my Post-Sound project.

In this tutorial, architect and illustrator Andreas A Tjeldflaat takes you through the post-production steps of an architecture rendering in Photoshop. The featured techniques focus on marrying a CG building constructed in Modo and rendered using Rhino into a base photo, as well as building up an atmosphere around the structure that supports the aim of the design.

The goal of this image was to blend a Brutalist prison tower into an urban landscape and calm down its overpowering presence. To do this, the image frames the building as a backdrop to an everyday morning scene. The scene is not intended to be photorealistic, but rather to capture the spirit of the construction and its context. Some artistic touches have been added that take the image beyond realism. 

The following techniques are applicable to post-production of any CG rendering. Although it can be seen as a step-by-step guide, the process is not as linear as it seems. It inevitably involves going back and forth between layers; adding, adjusting and tweaking, until it feels right.

Time to complete

1 - 2 days


Photoshop CS5 or later