Jakub is an apparel graphic designer from Manchester, UK. His work has appeared on the cover of Digital Arts Autumn 2012.

What techniques do you use most?

These days, I mainly use a tablet and laptop. I used to sketch everything on paper, but I found I had to redraw it in Illustrator. I just couldn’t stand repeating the whole process all over again. I like to experiment.

What’s your favourite piece you’ve created?

That’s a hard one. I think at the moment, it’s my Jon K poster (above left). It’s also almost perfect in the way that adding or deleting any element of it, would destroy the whole balance.

What kinds of materials do you work with?

I use old photos, self-made brushes and vectors. If I have a lot of spare time, I like to use pencils and ink.

Which clients have you worked for?

My clients have included Bench and Umbro here in UK, and Diverse back in Poland.

What inspires you?

Pop culture and music.

This photomontage by Serbian illustrator Becha was created for an haute couture fashion editorial called Silent Spring that appeared in her home country’s Faar magazine. It showcases the brightly coloured clothes and shoes of designer Ana Ljubinkovic, which are perfectly complemented by Vesna’s high-end photo-illustration style.

The work features photographic elements shot by Miloš Nadaždin (milosnadazdin.com) in his studio, and hand-drawn type and elements created by Becha.

In this tutorial, you’ll learn how to incorporate all these elements into one image and get a dreamy, surreal atmosphere inspired by nature. Becha explains how to make ceramic facial masks that match a model’s face and how to give vector lettering a three-dimensional look. She also looks at how textures can be used to enhance an atmosphere and how adjustment layers can integrate unusual elements.

Time to complete 

3 hours


Photoshop CS3 or later


Files for this tutorial can be downloaded from here. These files are for use only as part of following this tutorial and must not be used for other projects – including commercial projects.