Charles Williams is an illustrator and designer based in London, UK. Here, he shares his portfolio with Digital Arts.

Where did you train and what did you specialise in?

I studied Graphic Arts at Liverpool School of Art & Design. I specialised in motion graphics, but haven't created anything that moves since graduating in 2004.

What kinds of materials and technology do you work with and why?

I draw all work by hand first and then work digitally. I have to sketch stuff first for the client, but it's equally important for me in order to work out the best approach for each job. I then design the work in Illustrator, which gives me a lot of control over shape and colour, before finishing work off in Photoshop. I don't usually like my work to look too vector-y and clean.

What has been your favourite piece you've created and why?

I'm really pleased with my last type piece for Soho House as it's more sparse and abstract that I'd normally do, which is a direction I'm going to push. I think my favourite work is probably the Blind Spot photographic pieces though, as they were lots of fun to make, felt very creative and involved collaboration.

Which clients have you worked for?

Nike, Adidas, Uniqlo, Converse, GQ, FT, Wired, Inc.com, Icon Magazine, Variety Magazine, The Hollywood Reporter, Stuff Magazine, Fast Company, VW, Mercedes, Adobe and Soho House.

What has inspired you most recently?

There are a lot of contemporary illustrators I like – people like Noma Bar, McBess and Malika Favre. I love older stuff too including Milton Glaser, Paul Rand and Alan Fletcher. I go to galleries as much as I can – that's always inspiring, even if I don't like what's on show.

Jogging around the sunshine with my dog Maisy and listening to a Radiolab podcast has also recently inspired me.

What are you working on now?

I'm about to start making a portrait out of wood.

What's your dream commission?

Something massive outdoors. Something using motion graphics and interactivity.

Mart Biemans’ artwork Feel It combines a neon-infused colour scheme with dynamic triangles and other shapes to achieve its eye-catching quality.

See also: 83 Best Photoshop tutorials 2016

Here, Mart explains the techniques he used to create this image for the online art collective slashTHREE. You’ll learn how to build up the image by tracing the photo and creating the shapes, then you will develop the colour schemes and apply the lighting effects.

These techniques can be adapted to a wide range of styles – so after completing this tutorial, repeat it and see how far you can push it beyond what you see here.

Time to complete

6 hours

Software

Adobe Photoshop CS or higher