Haptics have been part of the electronic devices you use on a daily basis for a long time. When you put your smartphone on "vibrate," or when you play first-person shooters on Xbox, those vibrations are called haptics.

Most people are familiar with broad applications of haptics such as those. In the case of a phone, it's usually just a utilitarian vibration that you're supposed to notice. In the case of the Xbox game, the haptics help create a richer experience that strengthens the illusion or immersion into a game.

Three new uses for haptics in widely used consumer devices are helping to usher in what Wired called a "Neo-Sensory Age" of incredible haptics-enabled experiences.
The first is for augmenting the tactile experience of using hardware. The second is for conveying pattern-specific information. The third is for communicating.

Here's how all three will transform the experience of using your gadgets.

Next Page »