Monday 31 Jul 2006 - 11:41
NaturalMotion has debuted an animation engine aimed at games companies working on next-generation titles for PlayStation3, Xbox 360 and PC.
Morpheme features two elements -- the morpheme:connect authoring application and the morpheme:runtime engine.
Morpheme:connnect provides animators with control over in-game animation blending and transitioning. It provides graphical editing of animation state machines and blend trees, and features a 3D viewport that provides an in-game preview. Control parameters can be manipulated in real-time through graphical widgets or gamepads.
It ships with a 3D animation browser, which suppors clip preview and event mark-up. Custom morpheme:runtime nodes are supported through scripting, and all application data is accessible through Lua scripting. NaturalMotion says that morpheme:connnect is fully extensible through plugins.
The morpheme:runtime engine is embedded within a next-generation games engine. It provides advanced animation blending and transitioning, including IK and animation-driven rigid body dynamics.
Pricing and availability has yet to be announced.
Digit Staff
For more information see the NaturalMotion Web site.
Keep up-to-date with the latest creative news -- click here follow @digital_arts on Twitter.
Question of the day!
Do you share your creations online?
% of Digital Arts readers agree with you
What do you create and how do you share it?
Follow the conversation at @TabletChat
Varies... from vector artwork to photo manips. I add them to my portfolio and/or my DA account & then provide links.RT @MrRyanDee
sometimes photography, it gets shared on the free stock photography sites, give back what you get, I use them so i put back.RT @edjonesy
I've just used iWork to share a presentation. I use MobileMe to share photos too.RT @markhattersley
Submit to:
Digg
Del.icio.us
Reddit








Question of the day!
Neil Bennett
Editor
Do you share your creations online?