Author: Neil Bennett
Author: Kid Cut's So Hexy project sees him creating wonderfully realised 'game levels' full of rich detail.
These isometric rooms were created by Kid Cut – aka Anatoly Bazarov – for a game that doesn't exist. They're a wonderful mix of fine detail and low-poly styling that you can imagine being a setting for an hit adventure game.
Each room brings to life a different environment that would fit with a story involving investigation (a bar and a darkroom) and menace (a back alley and an execution chamber). Some also directly add to its 80s feel – the arcade with its Donkey Kong Junior machine and the film-based darkroom.
Read on to see more of Anatoly's Hexy works in detail.
Image: Hextra Life
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