These isometric rooms were created by Kid Cut – aka Anatoly Bazarov – for a game that doesn't exist. They're a wonderful mix of fine detail and low-poly styling that you can imagine being a setting for an hit adventure game.

Each room brings to life a different environment that would fit with a story involving investigation (a bar and a darkroom) and menace (a back alley and an execution chamber). Some also directly add to its 80s feel – the arcade with its Donkey Kong Junior machine and the film-based darkroom.

Read on to see more of Anatoly's Hexy works in detail.

Image: Hextra Life

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