Sin City: A Dame To Kill For is the second film based on Frank Miller's graphic novels. The film is set in an ultra-violent world of backstreet criminals and failing honour, and – like the comics – represented in stark, ultra-stylised black and white with occasional garish splatters of red blood and lipstick, and fiery explosions.

As with the first Sin City movie, Sin City: A Dame To Kill For was shot against greenscreen – with CG locations, effects, props, characters, explosions and even farm animals added by Prime Focus. As part of this process, artist Francesco Corvino created concept art based on stills from the greenscreen footage for the VFX team to reference when creating each shot's look.

I sat down with Francesco to find out about how these were created.

NB: Tell us a bit about yourself

FC: "I'm a concept designer, art director and matte painter. After a Master's Degree in Architecture and attending the Gnomon School of Visual Effects in Hollywood, I started working on films, TV series and commercials - creating concept art in pre and post production.

"Some of the latest projects I've worked on are season four of Game of Thrones, Dawn of the Planet of the Apes, World War Z, Edge of Tomorrow and Maleficent."

Read on to find out how Francesco Corvino created the concept art for Sin City: A Dame To Kill For.

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