Multimedia authoring software house Pixels has announced Tempest, a distributed rendering environment for its Pixels3D modelling and animation tool. Designed to make the rendering of high-quality 3D animations more efficient and cost-effective, Tempest allows creatives to ‘farm out’ rendering operations to groups of machines elsewhere on a network (called renderfarms) – leaving the author’s machine free for other creative projects Tempest is designed to be cross-platform (although Pixels3D only runs on the Mac), and has been demonstrated using Mac OSX, Linux and SGI IRIX-based workstations. Other platforms will follow on from the first release of Tempest, which is slated for the summer. The system will also be open, allowing developers to create their own plug-ins and OS ports.