NVidia has released four graphics chips destined to appear in PCI Express-driven graphics cards from PNY (in Europe). The company has also made its Gelato 3D rendering system available to Maya users through a plug-in called Mango.
Gelato uses NVidia’s workstation-class graphics cards to accelerate rendering, allowing 3D artists to produce animations faster or better animations in the same timeframe. With the plug-in installed Gelato appears as just another rendering output choice.
Through Mango, Gelato supports some of Maya’s surface and light shaders, including lambert, phong and blinn – with the facility change the attributes of these shaders within the Maya interface. Mango supports NURBS with trims, polygons with meshes, subdivision surfaces, and particle nodes – plus all of Maya’s default light types and depth-mapped and ray-traced shadows.
Mango is freely available to owners of Gelato licenses.
NVidia’s new flagship chip is the Quadro FX 4400, which is available in standard and G configurations. The 4400 features 512MB of G-DDR3 frame buffer memory, a 256-bit interface, 28.8GB/s of memory bandwidth, three-pin stereo support and dual DVI output connections. The 4400G adds genlock and framelock capabilities.
The two other boards in the range include the mid-range Quadro FX 1400 and the entry-level Quadro FX 540.