GoZ for modo is a new tool from ZBrush-creator Pixologic, which improves the workflow between ZBrush's organic sculpting and texture tool and Luxology's modo 3D modeling, painting and rendering software. Luxology and Pixologic say that they worked closely together to optimize the mesh geometry transfer between these two computer graphics applications to give users a more seamless and combined workflow.
"GoZ for modo opens new opportunities and maximizes workflows for artists and designers from all backgrounds," said Brad Peebler, president and co-founder of Luxology. "By bringing these two modern 3D applications together through GoZ, modo and ZBrush users will experience a significant increase in time savings and efficiency."
GoZ is a feature within ZBrush that automatically transfers mesh geometry and normal, displacement, and texture maps into modo and back again.With GoZ, modo can be used to create a base model, such as a human head, to provide the basic anatomy. This model can then be instantly transferred to ZBrush via GoZ for brush-based addition of scars, warts and wrinkles. The enhanced model can then be passed back to modo to create the final rendered output files.
GoZ is currently available as a feature of ZBrush 3.2 on Mac OSX and will be available in the upcoming ZBrush 4 for the Mac and Windows, which will ship in the autumn of 2009. ZBrush costs US$595 (around £365). modo costs US$995 (£610).