Eyeon has released an early version of the next version of its Fusion node-based compositing application. The Open Release Candidate of Fusion 6 has been optimized for the latest processing and graphics card technologies, according to Eyeon, and offers significantly improved performance. It also offers a host of new features, including full support for stereoscopic content, Region Of Interest/Domain of Definition (RoI/DoD), interface refinements, expanded 2D and 3D toolsets, and more.
Significant portions of the code for Fusion 6 have been re-written for the new generation of multi-core processors. A new GPU core for accelerated performance and GPU-based production quality floating-point rendering has been added.
The application also features a new colour matrix tool, expanded spline-smoothing tools, and enhanced spline controls. Building on underlying GPU-optimization, Fusion 6 offers support for concatenated 3D LUTs and an all-new material system, which allows users to build their own custom shaders.
Coming at you in stereo
Fusion has been used on stereo productions for years already. Fusion 6 builds on the 3D capabilities of version 5 with stereoscopic imaging tools, including camera controls for eye separation, convergence, and support for stereo display technologies, such as IZ3D and True3Di monitors, shutter glasses, and anaglyph production.
The 3D environment tools now include the ability to map reflections and refractions using 3D cube and sphere mapping. Alongside the advanced 3D particle system from version 5, the new version adds controllable 3D object fog (above).
2D enhancements in version 6 include a Region Of Interest/Domain of Definition (RoI/DoD) system (above), allowing the artist to define which parts of the images to render. In addition to improving performance and memory usage, this introduces an infinite workspace into Fusion.
Fusion 6 also offers RED file format support, including both 32-bit and 64-bit, and real-time .r3d proxy loading.
Make your work flow
Fusion 6 allows supervisors to move easily from pre-vis to finals within the same application. Import and export of scenes and animation offers Fusion artists streamlined interoperability with their 3D animation colleagues, allowing for more collaborative, bi-directional workflows and improved efficiency for facilities. The ability to import 3D meshes from other applications, first introduced in Fusion 5, has been extended in version 6 with a new FBX exporter. This allows animation and compositing teams to share work back-and-forth between 3D applications and Fusion.
The softare adds several UI enhancements, including a more powerful File Browser with image previews and metadata display, along with gamma control for non-linear images. Toolbars can be customized to include user-defined tools, scripts, macros and settings. New 3D navigation tools include depth-cued 3D controls, allowing artists to zoom to selected objects.