Digital-Tutors has released Texturing with ZBrush 3 - the latest in a growing library of interactive training for emerging digital artists using ZBrush 3. ZBrush is an integrated modeling, texturing and illustration environment developed by Pixologic.

Texturing with ZBrush 3 provides nearly four hours of project-based training and delivers an array of texturing techniques for use in film, games, and illustration.

Highlights from 'Texturing with ZBrush 3' include: importing geometry into ZBrush, working with morph targets, image-based texture painting, hand-painting texture maps, sculpting on multiple subdivision levels, controlling stroke attributes, creating custom alpha brushes, utilizing layers to localize detail, using stencils for sculpting precise details, tuning alpha brushes, simulating the effects of weight and gravity, polypainting techniques, simultaneously painting with depth and colour, painting detail with cavity masking, using ZMapper and displacement exporter, generating normal and displacement maps, rendering normal and displacement maps in primary 3D application, new feature overview, and additional lessons developed for artists using ZBrush 3.

For a full outline and pricing information of 'Texturing with ZBrush 3' visit the Digital-Tutors Web site, as can a sample video.