Digital-Tutors has released Rigging Quadrupeds in Maya and Animating Quadrupeds in Maya - the latest releases in a growing library of interactive training for emerging digital artists using Maya.
Rigging Quadrupeds in Maya provides six hours of project-based training and guides artists through rigging techniques and the principles of building solution-based rigs, and animator-friendly controls for more efficient animating. Animating Quadrupeds in Maya teaches artists time-saving animation techniques, the mechanics of quadrupeds, and principles for creating convincing quadruped animations with three hours of project-based training.
Rigging Quadrupeds in Maya
Topics coved in Rigging Quadrupeds in Maya include: constructing effective hierarchies, developing broken hierarchy systems, building rigs from reference skeletons, building an FK spline system, incorporating MEL for speed, custom shelves for tools, Characters Sets, Sub-Character Sets, set driven keys, IK solvers for proper limb functionality, constraints, advanced hip control, painting weights, Connection Editor, reverse lock systems, muscle deformation with influence objects, corrective shapes for mesh deformations, and additional lessons developed for artists learning rigging.
Animating Quadrupeds in Maya
Topics covered in Animating Quadrupeds in Maya include: 'Animating Quadrupeds in Maya' include: referencing footage and images, mechanics of quadruped animation, quadruped anatomy for animators, ghosting, Character Sets, adding follow-through, translating cycles forward, proper timing and spacing using rhythm, achieving believable weight, optimizing with Show Buffer Curves, Graph Editor, animating arcs, in-betweening, editing tangents, modifying tangents, animating in sections for efficiency, and additional lessons developed to teach artists a multitude of animation techniques.