Flash Player 10.1 features availability for a range of devices, including smartphones, netbooks, and other Internet-connected devices, Adobe said. Content can be delivered across different OSes and devices. Also, SWF files can be deployed on devices with limited processing power.
For developers, a global error handler in AIR 2 and Flash Player 10.1 enables development of a single handler to process runtime errors that were not part of a try/catch statement. "This is a feature that's going to make developers more productive by more easily being able to find errors that are happening within their application," Everett-Church said.
AIR 2, for offline running of Web applications, offers enhanced support for mass storage devices, native application processes and peer-to-peer and UDP (User Diagram Protocol) networking, Adobe said. Users also can open a document within an AIR application, and performance is improved as well.
"What's happening now is in the process of bringing Flash Player 10 features and eventually AIR features as well to mobile, we are now working on a single code base and single environment," said Aaron Filner, Adobe group product manager for Adobe AIR.
Both AIR 2 and Flash Player 10.1 support multitouch and gesture-based applications on touch screen devices. The beta releases are available as free downloads from Adobe Labs. Flash Player 10.1 runs on Windows, Macintosh, and Linux desktop platforms and x86-based netbooks. Devices supported include Android, Windows Mobile, Palm webOS, and Symbian S60. The AIR 2 beta is offered for several Windows OSes, including Windows 7, as well as for Mac OS and Linux.
A public beta release of Flash Player 10.1 for Palm webOS is due later this year, with Google Android backing to follow in 2010.