Godzilla is the latest in a series of VFX-driven summer blockbusters where the human characters are very much a secondary draw to an epic battle between enormous fighting creatures. But while the Transformers from their eponymous film series and the giant boxing robots of last year’s Pacific Rim were very much equivalents or extensions of the film’s human actors, Godzilla is his own creature – what the head of the team charged with creating him, Guilliame Rocheron, describes as "a super-ancient representation of the ultimate power of nature”.

Much like the natural world – and again unlike those other films – Godzilla doesn’t fit neatly into the usually clearly delineated character boxes found in blockbusters, marked hero or villain. As with the original 1950s Japanese films – but unlike Hollywood’s 1998 take on Godzilla with Matthew Broderick and a dozen raptors ‘borrowed’ from Jurassic Park, where he was a threat to be destroyed – Godzilla exists completely outside of the human world.

He rises to fight an enemy who threatens the planet as a whole, but has little concern for the humans who are between him and that enemy. In fact, he probably kills more people with a tidal wave caused when he comes on shore in Honolulu than the ‘villain’ MUTO (Massive Unidentified Terrestrial Organism) creature he’s chasing does walking and fighting – against the US military – its way across the island.

Use the slideshow controls above and right to go behind-the-scenes on Godzilla's VFX with MPC's Guilliame Rocheron.

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