Yeuz – a project by Parisians Paul Sabin and Johan Raghbate – is sharpening the cutting edge of art and tech by experimenting with the “intersection of digital art and virtual reality”. Doubting the accuracy of Google Translate’s version of their mission statement, I had a chat with the duo, and, it turns out, they are truly messing with complex tech to create beautiful art.

Virtual reality (VR) is endlessly fascinating (my colleague vouches that even the VR game Job Simulator, with the uninspiring slogan ‘Prepare. To. Job.’, is fun), but it comes even fresher under Paul and Johan’s playful perspective, which focuses on the weird way our bodies can be perceived through mind-bending installations. 

This is not the VR you’ve come to expect of bulky headsets and messed-up hair, but equally transporting, captivating interactive video and electronic music projections, creating experiences that are both fun and serious, disturbing and relaxing. 

Kelper (watch above) is the duo’s new and, in my view, most interesting project to date and the pair’s first interactive installation. Glittering, strange particles rain down on your silhouette as you move – the physics of which is based on a real 3D space model, using a video games engine for realistic physical interaction.

To find out more, I chat with Paul and Johan about how they created the installation, the strange ways people reacted to it, and what’s next for them.

All images of Kepler courteous of Nathan Got. 

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