Shadow of the Colossus has taken game design to new heights to create an almost cinematic experience. Designer Fumito Ueda explains how.

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PlayStation 2 title <i>Shadow of the Colossus</i> has barely hit the shelves in Europe, yet it’s already being championed as a gaming milestone. Rarely, if ever, has a game’s star turn been its backdrops and landscapes, rather than the characters of its title. 
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<i>Shadow of the Colossus</i> is a staggering creation – its vast, unpeopled landscapes are crafted with unparalleled flair, imagination, and attention to detail. This empty world is brilliantly lit and coloured, and so cinematic in scope that agoraphobics should think twice before playing. 
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The visual element of this game is so striking that it almost eclipses the plot. For the record, the player is a horse-borne loner travelling through a vast wilderness, seeking 16 colossi to slay in order to restore the stolen soul of his true love. 
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