Motion capture cameras will be used to document and resource dance movements in an upcoming EU-funded project, bringing the industry a new form of immersive teaching materials and documentation of the beauty of the sport. 

Wholodance

The Wholodance project is part of the Horizon 2020 programme that takes place from January 2016 for 36 months, using a EU contribution of more than €3 million.

It aims to apply new technologies to dance to help in the areas of research and investigation, preserving the cultural heritage of dance genres, enhancing dance teaching and widening its accessibility and practise.

This aims to help breakthrough learning to dance researchers, professionals and students. 

A stage built by Schram Studios has been kitted out with Vicon cameras to track and capture the dancers – providing the research team with real-time information as well as encouraging the dancers to move around as much as possible, experimenting with new movements.

A life-size volumetric display will let students step inside the dance master’s body through the use of motion-capture data; responsive through the mix of physical and virtual bodies. 

Investigate Bodily Knowledge and Enhance Dance Teaching

A motion capture dance library is also in the pipeline, with choreographers and teachers given access to the tool allowing an infinite number of dance compositions. 

The idea is for the digital catalog of movements to be created and built upon, as a heightened way to share ideas and work together on new concepts. 

Preserve cultural heritage

The research will investigate the movements of ballet, flamenco, Greek folk and contemporary dance and transfer these movements into digital art.

By documenting sequences of steps particular to each dance form, the project aims to preserve the cultural heritage of each genre. 

Widen Access of Dance

The holograms are expected to be accessible through a dance database commercially available to consumer grade motion capture devices, such as Intel's Real Sense.

Vicon

Vicon supplies motion-tracking systems and match-moving software in areas such as sports performance, research and biomechanics, as well as robotics, film, gaming and visual arts. 

In 2013 they launched Cara, a head-mounted 3D facial motion capture system.