How to get good feedback from clients and colleagues
By continually re-evaluating your work and listening to feedback, you can take your work in interesting new directions.
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By continually re-evaluating your work and listening to feedback, you can take your work in interesting new directions.
Failure is ever-present in the design industry, but by adopting the ‘fail fast’ strategy, you’ll be able to quickly adapt as it progresses and create the best-possible outcome.
Matthew Heusser takes issue with the argument that agile development means projects drag out.
Your clients need to know that integrating social media into your site requires more that just sticking on a few buttons. Here's what you should be telling them.
Apple’s tablet is tailor-made for touchscreen creativity – as are many iOS apps. But which should you invest your time and money in?
As Kickstarter launches in the UK, Anna Richardson Taylor looks at how crowdfunding can finance your self-generated projects – and what you can learn from those who’ve found success using the platform in the US
We speak to the animators who turned the Python reading his autobiography into a stereo 3D biopic in 17 different animation styles from stop-motion to cutout CG.
Sarah Watson from Net-A-Porter explains how interactivity is best used to enhance user experience.
You now have more powers than ever before to strike back if your work is used without permission
We review four of the best compact cameras that fit in your (large) pockets, but offer pro-grade features.
We ask leading VFX supervisors and artists, animators and directors to tell us the most important things they’ve learned in their careers. What they say may surprise you.
We ask leading graphic designers and creative directors to tell us the most important things they’ve learned in their careers. What they say may surprise you.
Anna Richardson Taylor explores the importance of an understanding of psychology when it comes to design
We ask leading illustrators and artists to tell us the most important things they’ve learned in their careers. What they say may surprise you.
We ask leading designers and artists to tell us the most important things they’ve learned in their careers. What they say may surprise you.
Check out the innovative, madcap toys created using Microsoft's whopping £6million research budget.
For creative tech, 2012 was the year of both the cloud and the real.
Here we bring together the ten most-popular in-depth features from 2012 – plus one heartwarming story that will bring a smile to your face that'll still be there come the New Year.
Check out the best tutorials for After Effects, Cinema 4D, Maya and Nuke from 2012.
The most popular Illustrator tutorials from the past year, including gold 3D type, pattern design and deep texturing.