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Back issues

Order back issues through our secure online ordering site

Just choose which issue or issues you want to buy by ticking the box beneath the cover image. You can choose as many issues as you want. Or you can order by phone by calling 01858 438867

Each magazine back issue costs £6.99 for UK deliveries, £8.99 for Europe, and £9.99 for the rest of the world.

Digital Arts January 2012 (Issue 173)

January 2012 CoverIn the magazine:

Graphic Design Tricks- Expert designers and hot newcomers give Laura Snoad their top tips for unlocking creativity and making you workflow more productive.
Set up a live art event - Live art events are all the rage, but how do you ensure they produce good art and keep the crowds entertained?  Lisa Hassell finds out.
Hand-Drawn colour - Smart use of selections lets Gabz turn a pencil artwork into a colour illustration with a hand-finished feel.
Light fantastic - What to do when the elements in a surreal composition aren't consistently lit?  Erik Herrstrom uses filters and adjustment layers to achieve harmony.

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Digital Arts December 2011 (Issue 172)

December CoverIn the magazine:

Children's illustration grows up - Learn from the artists creating beautiful work that adults love too
A wicked scene - Phil Wheeler lifts the lid on his Sin artwork, in which he uses Illustrator and Photoshop to bring foliage to life in a unique 'Garden of Eden'.
Shape and Form - Textured shapes formed the basis of Francois Leroy's recent DACS exhibition piece.  He explains how to grow them into organic structures.
Monster Talent - Andy Council, who has perfected the art of turning cityscapes into prehistoric beasts, reveals all.

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Digital Arts November 2011 (Issue 171)

November CoverIn the magazine:
Get Interactive  - Are you longing to get web design and apps, but finding the learning curve too steep?  People who've made the leap give Criag Grannell advice on how best to do it.
Design and ethics - Laura Snoad explores how the day-to-day of artists and designers is permeated by moral choices.
Publish to the iPad - Get into tablet publishing with Fredrik Oinonen, who shows you how to lay out InDesign documents for conversation to iPad apps va the mag+ platform.
Natural Poise - Abby Wright transforms hand-drawn fashion art into sophisticated illustrations using scanned fabrics and textures.

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Digital Arts October 2011 (Issue 170)

October CoverIn the magazine:
Handmade digital  - Bring a crafted feel to your designs, art and animations
Nightmare clients - Had your fill of clients from hell?  Laura Snoad explains how to spot them early and gives you stratergies to reining them in.
Retro collages- Old stock photos, astutuely combined, will yield artworks that are both quaint and surreal, as Tim Green shows.
Shattered illusions - Pete Harrison blends a model shot with photos of splattered paint to produce an eroded, fragmentary omage with an eerie beauty.

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Digital Arts Autumn 2011 (Issue 169)

Autumn CoverIn the magazine:
The Technique Issue - Create your best work ever.  Tips and tricks for photopshop, Illustrator, AE, Quark, FCP X, APp design, pens, tattoos and more.
Into the next dimension - Michael Burns tries to bridge the divide between the terminology and techniques of 2D and 3D graphics.
Easy does it - Simple elements can add up to a great graphic if combined well, as Petros Afshar prroves by creating an omahe of a blue jay.
Mix cinema 4D and photoshop - Michael Ostermann spices up a simple portrait by rendering and overlaying abstract 3D elements.

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Digital Arts September 2011 (Issue 168)

September CoverIn the magazine:
Design for change  - How your art & designs can help change the world.
Without the pain - You don't need tedious calculations to create accurate isometric art. Mark Oliver reaveals how, and introduces a brilliant retro look to boot.
Speedy Superhero - Kervin Brisseaux, a leading light of depthcore collective, uses motion blurs, gradient fills and other effects to turn a static hero into one that positively races.
Good definition - Nicolas Monin-Baroille and Alstair Temple create a convincing blend of type and abstract shapes through effective use of a 3D suite

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